The ship is no more! But never fear, there is always shenanigans to uncover…Such as a peddlar selling incredibly shiny ‘rubies’…whispers *could these be red lyrium??*
Category: Dark Tide
Dark Tide 13. Seadogs & Silences
Following the successful arrest, our intrepid recruits must head out to the ship that so scares an elf in custody…
Dark Tide 12. Arson & Advocacy
Not particularly shaken by the loss of Jose, the rest of the party go to interrogate the suspected arsonist…
Dark Tide 11. A Quarrel At The Lighthouse
After escaping from the fabrikin, mostly, our party land themselves near a lighthouse. Surely there’s only so many opportunities for chaos at a lighthouse, right?
Dark Tide 9. Lights & Soul Gems
A stretch of forest seems to be getting *very* familiar as the party travel towards to the coast. A blinking blue light draws them off the road, towards a rather strange man…
Dark Tide 8. The Haunting Horror of Houses
While travelling to the port, a torrential rainstorm forces our recruits to take refuge in an abandoned. house. What they find within is rather surprising…
Dark Tide 7. Of Lords & Luxury
A new village, a new pub. But the local Lord has gone missing and strange orders are being given…
Dark Tide 6. Nags & Ne’er Do Wells
Our recruits are travelling to the port, when the world’s worst ‘bandits’ attempt an ambush. However, will they get revenge for there sweet horse?
Dark Tide 5. Arise & Fall
There’s a loud stranger in the square, who leads the villagers in to the swamp, uncovering a sinister treasure…
Dark Tide 4. Trichophillic Incantations
A strange rumour of a connection between hair and magic leads to unexpected consequences