The next village gives an unexpected welcome – the mayor’s son teaching the locals that Dark Spawn are mere rumours to scare them…
Dark Tide 17. She Who Would Be Queen!
An overly enthusastic greeting is a concerning thing to be met with, but takes a completely unexpected turn!
Dark Tide 16. Struggles & Simpletons
What do you do when an NPC attacks you?How do you cope when an NPC is unable to interact with your investigation?
Dark Tide 15. Beacons & Blight
It seems that something is wrong with the beacons and the blight is on the move…
Dark Tide 14. Rogues & Red Lyrium!
The ship is no more! But never fear, there is always shenanigans to uncover…Such as a peddlar selling incredibly shiny ‘rubies’…whispers *could these be red lyrium??*
Dark Tide 13. Seadogs & Silences
Following the successful arrest, our intrepid recruits must head out to the ship that so scares an elf in custody…
Dark Tide 12. Arson & Advocacy
Not particularly shaken by the loss of Jose, the rest of the party go to interrogate the suspected arsonist…
Dark Tide 11. A Quarrel At The Lighthouse
After escaping from the fabrikin, mostly, our party land themselves near a lighthouse. Surely there’s only so many opportunities for chaos at a lighthouse, right?
Dark Tide 9. Lights & Soul Gems
A stretch of forest seems to be getting *very* familiar as the party travel towards to the coast. A blinking blue light draws them off the road, towards a rather strange man…
Dark Tide 8. The Haunting Horror of Houses
While travelling to the port, a torrential rainstorm forces our recruits to take refuge in an abandoned. house. What they find within is rather surprising…