Our final push, the end is in sight!Can our brave Fungloi make it out? A mysterious room might provide the final clue for escape! Will they evade Ty’Ari and her plots?
Onwards to the final corridor, new horrors and challenges make their entrance… An end is in sight! The way out becomes clearer, but a suspicious arrival prevents an immediate escape…
Nearly finished in this basement level, there is only one more mysterious door to open… The garden room is the last place to explore down on this level. Will it prove to a wholesome relief from the horrors of the labs?
A shocking journal entry presages some further complications in this escape attempt Bo reads something shocking and the group make some unexpected discoveries, providing both hope and complications in their quest
Unexpected encounters lead to some difficult decisions, with very different outcomes… Our group of scared fungloi come across a silean with a challenging request and meet a cute, frail looking creature they name Fishee…
The group grows as they explore more of this strange lab, and discover more horrors… As Bo and Girolle move onwards, they are joined by Cybe, granted scholarly knowledge and the ability to cast spells by the cruel scientists’ experiments.
Deep below Lumis, strange things are happening… A slow awakening, a gradual dawning sense of horror, can our newly Enlightened Fungloi find their way to freedom and home?
As we were unable to record once again this week due to illness and exhaustion from the rest of the cast, we instead bring you another collection of bizarre tangents & extras from the last year (or so) that have never been heard before! Ramblecast 2 features most of our cast members ponder some eccentric … “Ramblecast 2. On the Spot with Belry & Friends”
This week, we introduce our first Ramblecast – a collection of bizarre tangents & extras from the last year (or so) that have never been heard before! These primarily come from mic checks and also features deleted clips from past episodes.
We continue to bring you – PLUMMET! This week, the party return to Nerekhall and attempt to track down the guard Commander, who had set up his new headquarters within the jailhouse… Join us now as we bring forth this Behemoth…A Fast Paced Comedy Deathmatch with its strong dnd overtones. Prepare to Plummet