A new foe appears in the town, as The Seekers of Truth appear. Ruth, being Dalish, is at high risk of being dragged to the Chantry!
Still under contract, somehow, the party have a quest to complete! Poison makes them very unhappy about this…
An overly enthusastic greeting is a concerning thing to be met with, but takes a completely unexpected turn!
What do you do when an NPC attacks you?How do you cope when an NPC is unable to interact with your investigation?
The ship is no more! But never fear, there is always shenanigans to uncover…Such as a peddlar selling incredibly shiny ‘rubies’…whispers *could these be red lyrium??*
This week we bring you another extended collection of tangents, questions and bizarre situations from the cutting room floor of Penance RPG episodes from some point in the past year or few.
While travelling to the port, a torrential rainstorm forces our recruits to take refuge in an abandoned. house. What they find within is rather surprising…
Our recruits are travelling to the port, when the world’s worst ‘bandits’ attempt an ambush. However, will they get revenge for there sweet horse?
There’s a loud stranger in the square, who leads the villagers in to the swamp, uncovering a sinister treasure…
A strange rumour of a connection between hair and magic leads to unexpected consequences