Travelling ‘medics’ promising a cure all are suspicious enough to start with, yet they have a dark secret in the back of their wagon..
Category: Dark Tide
Dark Tide 20. The Answers You Seek
A new foe appears in the town, as The Seekers of Truth appear. Ruth, being Dalish, is at high risk of being dragged to the Chantry!
Dark Tide 19. In Pursuit of Poison
Still under contract, somehow, the party have a quest to complete! Poison makes them very unhappy about this…
Dark Tide 18. False Reassurances
The next village gives an unexpected welcome – the mayor’s son teaching the locals that Dark Spawn are mere rumours to scare them…
Dark Tide 17. She Who Would Be Queen!
An overly enthusastic greeting is a concerning thing to be met with, but takes a completely unexpected turn!
Dark Tide 16. Struggles & Simpletons
What do you do when an NPC attacks you?How do you cope when an NPC is unable to interact with your investigation?
Dark Tide 15. Beacons & Blight
It seems that something is wrong with the beacons and the blight is on the move…
Dark Tide 14. Rogues & Red Lyrium!
The ship is no more! But never fear, there is always shenanigans to uncover…Such as a peddlar selling incredibly shiny ‘rubies’…whispers *could these be red lyrium??*
Dark Tide 13. Seadogs & Silences
Following the successful arrest, our intrepid recruits must head out to the ship that so scares an elf in custody…
Dark Tide 12. Arson & Advocacy
Not particularly shaken by the loss of Jose, the rest of the party go to interrogate the suspected arsonist…